So I recently took a Rendering & Shading unit to fulfil the credits I required for the first year of my EngD. From which I was assigned a task to model some simple object in a minimalist scene using simple primitives and procedural shaders. The following images are the final submitted renders from this assignment. Here is also a link to all the resources and a (some what shabby) report on the creation of this artefact.
Mark: 1st