About Me

With a number of years of experience in professional graphics I am an ambitious software developer and researcher with a drive to push the cutting edge. I am proficient with a number of programming languages including C++ and python however my true passion lies in GPU acceleration using OpenGL, CUDA and NVIDIA’s ray tracing engine OptiX. I also have experience with industry graphics applications such as Autodesk’s Maya.

After graduating my degree with 1st class honours at Bournemouth University I joined the Center of Digital Entertainment in which I pursued my Masters of Research, studying the use of adaptive blue noise sampling techniques in Monte Carlo ray tracing. During this time I also joined my current employers Autodesk where I have since
spent my time working on their Arnold GPU project.